Conjured Weapon
(Conjuration)(Combat)

Range:  0
Components:  V, S
Duration:  1 turn per level
Casting Time:  1
Area of Effect:  One weapon
Saving Throw:  None

When this spell is cast, it brings into existence a weapon of the priest's choice that he can use to fight with. The weapon is a normal weapon with the holy symbol of the god engraved upon it. The weapon has a dim glow upon it which can be faintly seen. The priest, if he is to use the weapon, must be proficient in its use. The weapon can be given to another character to use.
If a striking spell is used in conjugation with the conjured weapon spell, there is an additional +1 to the to-hit and damage roll, because of the cumulative effects of the magic of the spells. The conjured weapon then counts as a weapon, +2 for purposes of special defense.
The weapon stays into existence until the end of the spell or until the priest wishes the spell to end. The verbal component would sound something like: "Oh Great Warrior Kos, give me a broadsword to smite down my foes!", and the gestures made are those to signify the priest's intent.

